Showing posts with label linkedin. Show all posts
Showing posts with label linkedin. Show all posts

Sunday, December 02, 2007

Top 6 Social Networking Sites as of Nov.

just a quick list:
  1. MySpace - 58.8 million unique visitors.
  2. Facebook - 19.5 million unique visitors
  3. Classmates Online - 13.2 million unique visitors
  4. Windows Live Spaces - 10.3 million unique visitors
  5. AOL Hometown -7.9 million unique visitors
  6. Linkedin - 4.9 million unique visitors

Tuesday, April 24, 2007

list of social networking sites

Check here for all the latest, I will repost as I find them:

Name Description/Focus
43 Things Tagging
Advogato Free Software and Open Source developers
aSmallWorld European jet set and social elite
BlackPlanet.com African-Americans
Bebo Schools and colleges
Blue Dot Link sharing
Broadcaster.com Video sharing and webcam chat
Blurty Blogs, based on LiveJournal
Bolt General (music and video)
CarDomain Car enthusiasts
Care2 Green living and activism
Classmates.com School, college, work and the military
Consumating "Consumeetings"
Couchsurfing "Couchsurfing"
Cyworld Young South Koreans
Dandelife Collective narratives or "shared biographies"
DeadJournal "Dark" blogs, based on LiveJournal
Dodgeball.com Mobile location-based service, owned by Google
DontStayIn Clubbing (primarily UK)
Doostang Careers
Ecademy Business
eSPIN Teen Dating
Facebook College/High School students
Faceparty British teens and 20-somethings
Flirtomatic Flirting/Dating
Flickr Photo sharing
Fotki Photo sharing
Friends Reunited School, college, work, sport and streets
Friendster General
Frühstückstreff General
FUPEI General (Photo, Video, Music, Games, Event, and Chat Room)
Gaia Online Anime and Games
Gazzag General
Geni.com Families, genealogy
GoPets Virtual pets
Graduates.com School, college, and work
GreatestJournal Blogs, based on LiveJournal
Grono.net Poland
Hi5 General
Hyves General; focus on students and Dutch speakers
imeem Instant messaging
IMVU 3D chat software
IRC-Galleria Finland
iWiW Hungary
Joga Bonito Football (soccer)
JuiceCaster General
Last.fm Music
LinkedIn Business
LiveJournal Blogging
LunarStorm Sweden
MEETin General
Meetup.com General
MiGente.com Latinos
Mixi Japan
MOG Music
Multiply "Real world" relationships
MySpace General
myYearbook General
Netlog European young adults (14-24). Formerly known as Facebox.
Nexopia Canada
orkut Owned by Google
Passado General
Phrasebase Foreign Languages (education)
Piczo Teenagers, Canadians, photo sharing
Playahead Swedish teenagers
ProfileHeaven British teens
RateItAll Consumer ratings + social networking
Reunion.com Locating friends and family, keeping in touch
Rimzu Sociometric rankings
Ringo.com General
Ryze Business
Sconex American high schools
Sportsvite Recreational Sports
Studivz University students, mostly in the German-speaking countries
Stumbleupon Websurfing
TagWorld General (tagging)
TakingITGlobal Social action
The Student Center Teens and colleges
Threadless Custom T-shirts
Travellerspoint Travel
Tribe.net General
Twitter Update friends with your status through SMS, IM, web interfaces
Vampire Freaks Gothic industrial culture
Vox Blogging
WAYN Travel & Lifestyle
WebBiographies Genealogy & Biography
Windows Live Spaces Blogging (formerly MSN Spaces)
Xanga Blogs and "metro" areas
XING Business
Xuqa Colleges
Yahoo! 360° Linked to Yahoo! IDs
Yelp United States adults
Zaadz Social consciousness

Social Networking 3.0

If there were a competition for "Internet Buzzword of the Year," last year's winner would have been "social networking," as a cohort of companies such as Ryze, Tribe, LinkedIn, Friendster, Spoke, and Visible Path, rolled out new or improved services that let Web users create online mirrors of their circle of real-life acquaintances. The idea was mainly to let users build online profiles that advertised their interests and to help them connect with friends and friends-of-friends around one of those interests -- whether it be finding a job, making a sale, or repairing an old motorcycle.

But with the exception of Friendster and Myspace, the initial response to these services among average Internet users was sluggish. Many users signed up for one or more services, created online profiles, formed connections with a few acquaintances, and drifted away, uncertain about how to use the networks.

But today, not only have all of these companies survived; they're experiencing record growth, introducing new technology and new money-making features, and being joined by sophisticated new competitors such as iMeem. Moreover, they're joining the parade of sites offering "rich media" -- the big buzzword of 2005 -- by encouraging users to share their own content online, including photos, videos, music, and other digital files.

Social networking, in other words, is finally becoming a real business with a convincing product.

"A year ago a lot of our users were pretty unclear about what they could do," says Konstantin Guericke, co-founder and vice president of marketing at LinkedIn, a social network focusing on business connections. "They knew they were getting invitations to join the network, and they knew how to accept invitations, and sometimes they sent their own invitations -- but they weren't sure what else to do with that."

A year later, LinkedIn's membership has grown from 1 million to 4.2 million; users are conducting 5 million searches a month for potential contacts within their own networks, and the company has launched several revenue-producing features, such as paid subscription options that allow members to search profiles outside their immediate circle of friends and friends-of-friends.

Rather than simply passing requests for introductions back and forth through their networks -- which was about all they could do a year ago -- LinkedIn members are using their networks for practical purposes, like finding job candidates, locating business and legal services, and coordinating group activities.

What makes all this possible, says Guericke, is the user-generated content LinkedIn holds in its members' profiles, such as resumes and testimonials. "First, we are a search engine. But second, we are a publishing platform -- about yourself and what other people say about you," Guericke says. "It just creates a more powerful business."


http://www.technologyreview.com/Infotech/15908/

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