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| Copyright 2002-2007 Friendster, Inc. All rights reserved. U.S. Patent No. 7,069,308, 7,117,254 & 7,188,153 568 Howard Street, San Francisco, CA 94105, USA Privacy Policy | Unsubscribe | Terms of Service |
When media tycoon Rupert Murdoch surveys his empire, something looks amiss. His Internet crown jewel, MySpace, boasts 110 million users—more than double the tally for archrival Facebook. Yet Facebook is on the verge of taking a chunk of cash that could give it a value of $15 billion, while shares of Murdoch's News Corp. (NWS) family of businesses have barely budged this year, despite rapid online growth.
What gives? "It tells you that News Corp. is totally underpriced," Murdoch, the company's chief executive, said of his company's share performance at a Web industry conference Oct. 17. Earlier in the day, Mark Zuckerberg, CEO of social networking site Facebook, told attendees that the company has nearly wrapped up financing that could value it at $15 billion (BusinessWeek.com, 10/17/07). This year shares of News Corp., which closed Oct. 17 at $23.64, are up just 1.4%, giving the company a market value of $69.61 billion—just five times Facebook's potential value, on nearly 200 times its revenue.
Murdoch and MySpace co-founder and CEO Chris DeWolfe have a plan to change the parent company's online fortunes: They'll make it easier for outside software developers to build MySpace tools and then let them share in resulting ad sales. MySpace is following in the footsteps of Facebook, Apple (AAPL), and other tech trailblazers in harnessing the legions of programmers, many of them independent or affiliated with smaller companies, jonesing to craft the next big consumer application, be it related to games, photos, music, or other interests. "We are opening our platform within the next couple of months to all developers," DeWolfe said at the Web 2.0 conference put on by O'Reilly Media in San Francisco.
For News Corp., the aim is to generate revenue by courting new users and making current ones more active by giving them more to do on the site. Within the next two weeks, MySpace intends to publish a catalog of third-party programs that users can easily find and add to their pages. By December, MySpace plans to test with 2 million members a special portion of the site for installing applications that developers create using tools supplied by MySpace. Most of that software will eventually end up on the broader site, DeWolfe said.
Perhaps most important, MySpace will give outside developers a special page on which they can sell ads. That's big news for developers, whose businesses rest on the booming market for add-on "widget" software for Facebook, MySpace, and other social networks. Facebook's growth has boomed since May, when it opened up. Max Levchin, founder and CEO of widget software maker Slide, calls the ability to sell ads "the single most exciting opportunity for widget makers on MySpace," in an interview before News Corp.'s announcement. "Facebook's innovation was that you don't need a relationship with them to share revenue with them," he says. "They didn't invent the concept of widgets. But they got millions of people to stick around, and they actually made real money. Developers have a financial incentive to play."
For nostalgic hippies in the SF bay area, this was the 40th anniversary of 1967’s famous Summer of Love. But for every Silicon Valley developer, entrepreneur, and VC who has a pulse it’s been the Summer of Facebook.
While it’s easy to put aside geeky exuberance over the latest insanely great technology, it’s impossible to ignore the growing size and scope of Facebook, and the impact it’s having on internet startups and traditional businesses alike. Over half of Facebook’s 43 million users visit every day, spend an average of 20 minutes on the site, and view over 54 billion total page views per month.
In a few short months Facebook has quickly become one of the most impressive user acquisition channels on the web, rivaling SEO & SEM strategies for priority with new startups. Over 60 Facebook applications have more than 1 million total users, and over 40 have at least 100,000 daily users.
With the groundbreaking launch of the Facebook Platform this past spring, and the subsequent runaway growth of Facebook Apps adopted by millions of users this summer, the question on everyone’s lips (including Google and Microsoft) has been: “So what’s your Facebook strategy?”. If you’re still scrambling to figure out yours, read on.
Seven Steps to Graphing Your Facebook Strategy
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Something a little bit different. Notice the visitation numbers in the graph:
Larry Dignan ( ZDNet) submits: United Online's (UNTD ) Classmates Media (CLAS) unit filed for a $125 million IPO in what could be a good litmus test for social media plays on Wall Street. Classmates isn't Facebook ( all resources), but does have enough name recognition to garner interest for investors looking to buy into the social media hubbub.
The company plans to trade under the ticker "CLAS" and has lined up some heavyweight investment bankers-Goldman Sachs, JP Morgan and Deutsche Bank.
With the IPO it appears that Classmates is trying to front run some buzz ahead of social media peers such as Facebook and LinkedIn. MySpace is already part of Rupert Murdoch's empire. Classmates, which seems like it has been around forever, has 50 million registered user accounts as of June 30 and 2.7 million paid accounts.
Not too shabby for a site I've basically left for dead aside from a few visits following email prodding. It's also not bad for a site that doesn't rank among the top global social sites, according to Comscore. Classmates Media also includes MyPoints, a loyalty marketing service with 8.4 million members as of June 30.
After the IPO, United Online will control the company's Class B shares and Classmates. Classmates' IPO filing didn't detail how much United Online will own. United Online , which also owns NetZero, acquired Classmates in November 2004. MyPoints went public in 1999, and was acquired by United Airlines' parent in 2001. United Media then bought MyPoints in April 2006.
As for the financial outlook, Classmates Media is running a small loss. For the quarter ending March 30, the company had a net loss of $250,000 on revenue of $42.4 million. For 2006, the company had a profit of $171,000 on revenue of $152 million. The annual results are on a pro forma basis as if MyPoints and Classmates had been combined. Both were subsidiaries of United Online.
The biggest risk factor mentioned by Classmates is competition with the usual suspects. From the SEC filing:
Our social networking services compete with a wide variety of social networking Web sites, including broad social networking Web sites such as MySpace and Facebook; a number of specialty Web sites, including LinkedIn, Reunion.com and Monster.com 's (MNST) Military.com service, that offer similar online social networking services based on school, work or military communities; and an increasing number of schools, employers and associations that maintain their own Internet-based alumni information services.
And...
Our MyPoints loyalty marketing business faces competition for members from several other loyalty programs that offer competitive online products and services, including Ebates, Upromise and ThankYou Network. We also face competition from offline loyalty rewards programs that have a significant online presence, such as those operated by credit card, airline and hotel companies.
The company's plan seems to be increasing and maintaining paying subscribers, a tough chore considering "only a small percentage of members initially registering for our social networking services sign up for a paid subscription at the time of registration."
I have seen a few folks pay for Classmates.com, but it takes repeated emails. More often than not people try Classmates, but don't buy. To wit:
The number of free members returning to our Web sites has been decreasing, and if we were to continue to experience such decreases, it would likely adversely impact our number of paying subscribers.
Bottom line: From United Online's perspective the IPO is a nice move to monetize Classmates at what could be the peak of the social media buzz. For investors, the deal may not be such a no-brainer.
College: You finally made it. But now that you're here, how should you spend your first few weeks at school?
Filling up the hard drive of your brand-new Toshiba R500 with loads of music and video files, that's how -- harnessing the full file-sharing power of a high-speed university-class network?
But how? Is it safe? Legal? Faster than asking your parents to burn a few DVDs and put them into their monthly care package?
Excellent questions -- the mark of a true student. Welcome to File Sharing 101.
For an affiliate, the potential contained in these social networks is enormous. With their rate of growth, the possibility of gaining new customers and establishing relationships with potential partners within specific verticals is endless. A large number of networking sites make it easy to find users that are interested in similar topics, which means a marketer can find profiles and networks of users suited for their particular vertical(s) with relative ease. Growth and profits derived from social networks start with a proper understanding of these social portals.
Tips:
It is advisable to spend a good amount of time perusing some of the bigger existing social networks. This will allow you to understand the inner workings of these sites and to get to know their specific lingo – key factors in getting you comfortable enough to become an avid participant. LinkedIn, a profile-based website, is one of the fastest growing networking sites for professionals. An affiliate can benefit from LinkedIn by creating their own profile which highlights their main portals and the programs they have worked with successfully in the past. Using a service like LinkedIn allows affiliates to reach not only affiliate and marketing managers, but can also help establish relationships with other sites with which they may want to partner or provide co-registration services.
The hottest social network sites:
Digg ~ http://www.digg.com
Myspace ~ http://www.myspace.com
LinkedIn ~ http://www.linkedin.com
Del.Icio.Us ~ http://del.icio.us
Newsvine.com ~ http://www.newsvine.com
StumbleUpon.com ~ http://www.stumbleupon.com
Yahoo 360 ~ http://360.yahoo.com
Growing social network sites:
RepVine ~ www.repvine.com
Netscape ~ www.netscape.com
MyBlogLog ~ www.mybloglog.com
Magnolia ~ http://ma.gnolia.com
For the intrepid affiliate that is on the continuous search for new and innovative opportunities, tapping into social networks is a great strategy. After all, the internet is all about relationships – building relationships, expanding the boundaries of existing relationships and creating communities where the relationship sky is limitless.
The company behind easy-to-use virtual world Habbo expands its product portfolio and becomes the largest online community company in the Nordics.
Helsinki, Finland (rushprnews) April 24, 2007 — Sulake Corporation, the company behind Habbo, one of the world’s largest virtual worlds for teenagers, takes a strong step towards the social networking scene by acquiring Finland’s leading social networking service IRC-Galleria.
The acquisition makes Sulake the biggest company in online communities and virtual worlds in the Nordic region. Sulake’s online services now reach more young people than any other media in Finland.
Sulake’s long-term goal has been to broaden its product portfolio with new online services, which can be launched internationally by utilizing the unique international network Sulake has built for Habbo. Currently Sulake has offices in 19 countries with a staff of over 300, over 150 payment methods in 32 countries, global hosting centers as well as distribution and marketing partners all over the world.
The objective of the deal is to launch a new social networking service based on IRC-Galleria concept to carefully selected countries using Sulake’s infrastructure and experience. The IRC-Galleria concept has localized versions already in Russia, Estonia, Lithuania and Germany.
Timo Soininen, CEO of Sulake Corporation: ”Sulake’s objective is to become a major global player in online entertainment by focusing on virtual worlds and social networking services. We want to build a portfolio of products, which offer a wide range of social interaction services and entertainment for different target groups and for different user needs. Our new service IRC-Galleria fits this goal perfectly. The company behind the service and its skilled employees together with Sulake’s current resources gives us a magnificent opportunity to build up a new internationally successful social networking service. Sulake has managed to make Habbo one the most spectacular success stories in the area of virtual worlds and communities and I’m confident we can do this again.”
Taneli Tikka, CEO of Dynamoid comments: ”Our service has always been about real and active users. Our average user spends more than 20 hours in the service monthly, which is over ten times more than an average user in MySpace. An active IRC-Galleria user spends more than 35 hours per month using the service. Being a part of the Sulake group gives us a perfect chance to develop our business for international markets. We are thrilled about the opportunity to join the international network that Sulake offers.”
2.2 billion monthly page impressions in IRC-Galleria
IRC-Galleria is by far the largest and most used social networking service in Finland. The site is visited by more than 850 000 Finns every week (source: TNS Metrix) and the service has over 415 000 active members. The site receives an astonishing 2.2 billion monthly page impressions, which makes it one of the most active online communities in the world.
IRC-Galleria is an interactive service where users can e.g. post and share their photos and music on their own customized site, joint different communities and communicate with people in many ways. Currently the members are on average 19.5 years old and over half of the registered are over 18. Basic usage of IRC-Gallery is free, but users have an option to purchase additional services and enhancements. The service can also be used with a mobile phone. (wap.irc.fi)
Finland: http://irc-galleria.net/
Russia: http://my-gallery.ru/
Germany: http://ircgalerie.net/
Estonia: http://minugalerii.ee/
Lithuania: http://manogalerija.lt
Habbo has over 75 million registered avatars
Sulake’s main product Habbo, one of the world’s largest and most popular virtual worlds for teenagers, has already over 76 million registered avatars. Currently operating in 29 countries, the Habbo communities are visited by 7 million users per month, each user spending an average of over 30 minutes per session in the virtual world and community.
For more information please contact:
Sulake Corporation Oy, Timo Soininen, CEO, tel. + 358 50 564 8269
Dynamoid Oy, Taneli Tikka, CEO, tel. +358 40 771 9828
General press contact:
Sulake Corporation Oy, Juhani Lassila, Communications Manager, tel. +358 40 541 2365
Press images: http://irc-galleria.net/press
About Sulake:
Sulake is an online entertainment company focused on virtual worlds and social networking. Sulake’s main product is Habbo, one of the world’s fastest growing virtual worlds and online communities for teenagers. There are localized Habbo communities in 29 countries on five continents. To date over 76 million Habbo characters have been created and 7 million unique users worldwide visit Habbo each month (source: Nielsen Netratings). Habbo brand is being extended to include mobile games and content as well as real-life products.
Sulake was established in 2000 and it has more than doubled its annual revenues each year. The main shareholders in Sulake include Taivas Group, Elisa Group, 3i Group plc, and Benchmark Capital followed by Movida Group (in Japan), the company’s founders Sampo Karjalainen and Aapo Kyrölä, Sulake’s CEO Timo Soininen and other personnel.
Sulake has offices in 19 countries. Headquarters is situated in Helsinki, Finland. Currently the company has 300 employees worldwide.
About DynamoidAccording to a recent survey from the Luxury Institute, a full 76% of wealthy Americans are reading blogs. That is up from 57% in the 2005 study. Also interesting is that more wealthy Americans are blogging themselves (24%), up from 18% in 2005.
Compare that with the median income Americans and it is clear that those with more money appear to be more interested in technological advances. According to the report, only 25% of the general American population read blogs and only 9% maintain their own blogs.
Instant messaging is also a mode of communication that more wealthy Americans are using (55%) than the general public (39%). Also, 31% of wealthy Americans are active on a social networking site compared with only 16% of the general public.
For the study, the Luxury Institute polled 1,000 web users making $150,000 or more each year.
This is a clear indication that marketers with high-end merchandise need to accommodate the wealthy in their online advertising campaigns. Rather than simply purchases display ads on supposed-high-end websites, marketers may get a better response from advertising within the social mediums - advertising within high-traffic blogs or on social networks.
| Name | Description/Focus |
|---|---|
| 43 Things | Tagging |
| Advogato | Free Software and Open Source developers |
| aSmallWorld | European jet set and social elite |
| BlackPlanet.com | African-Americans |
| Bebo | Schools and colleges |
| Blue Dot | Link sharing |
| Broadcaster.com | Video sharing and webcam chat |
| Blurty | Blogs, based on LiveJournal |
| Bolt | General (music and video) |
| CarDomain | Car enthusiasts |
| Care2 | Green living and activism |
| Classmates.com | School, college, work and the military |
| Consumating | "Consumeetings" |
| Couchsurfing | "Couchsurfing" |
| Cyworld | Young South Koreans |
| Dandelife | Collective narratives or "shared biographies" |
| DeadJournal | "Dark" blogs, based on LiveJournal |
| Dodgeball.com | Mobile location-based service, owned by Google |
| DontStayIn | Clubbing (primarily UK) |
| Doostang | Careers |
| Ecademy | Business |
| eSPIN | Teen Dating |
| College/High School students | |
| Faceparty | British teens and 20-somethings |
| Flirtomatic | Flirting/Dating |
| Flickr | Photo sharing |
| Fotki | Photo sharing |
| Friends Reunited | School, college, work, sport and streets |
| Friendster | General |
| Frühstückstreff | General |
| FUPEI | General (Photo, Video, Music, Games, Event, and Chat Room) |
| Gaia Online | Anime and Games |
| Gazzag | General |
| Geni.com | Families, genealogy |
| GoPets | Virtual pets |
| Graduates.com | School, college, and work |
| GreatestJournal | Blogs, based on LiveJournal |
| Grono.net | Poland |
| Hi5 | General |
| Hyves | General; focus on students and Dutch speakers |
| imeem | Instant messaging |
| IMVU | 3D chat software |
| IRC-Galleria | Finland |
| iWiW | Hungary |
| Joga Bonito | Football (soccer) |
| JuiceCaster | General |
| Last.fm | Music |
| Business | |
| LiveJournal | Blogging |
| LunarStorm | Sweden |
| MEETin | General |
| Meetup.com | General |
| MiGente.com | Latinos |
| Mixi | Japan |
| MOG | Music |
| Multiply | "Real world" relationships |
| MySpace | General |
| myYearbook | General |
| Netlog | European young adults (14-24). Formerly known as Facebox. |
| Nexopia | Canada |
| orkut | Owned by Google |
| Passado | General |
| Phrasebase | Foreign Languages (education) |
| Piczo | Teenagers, Canadians, photo sharing |
| Playahead | Swedish teenagers |
| ProfileHeaven | British teens |
| RateItAll | Consumer ratings + social networking |
| Reunion.com | Locating friends and family, keeping in touch |
| Rimzu | Sociometric rankings |
| Ringo.com | General |
| Ryze | Business |
| Sconex | American high schools |
| Sportsvite | Recreational Sports |
| Studivz | University students, mostly in the German-speaking countries |
| Stumbleupon | Websurfing |
| TagWorld | General (tagging) |
| TakingITGlobal | Social action |
| The Student Center | Teens and colleges |
| Threadless | Custom T-shirts |
| Travellerspoint | Travel |
| Tribe.net | General |
| Update friends with your status through SMS, IM, web interfaces | |
| Vampire Freaks | Gothic industrial culture |
| Vox | Blogging |
| WAYN | Travel & Lifestyle |
| WebBiographies | Genealogy & Biography |
| Windows Live Spaces | Blogging (formerly MSN Spaces) |
| Xanga | Blogs and "metro" areas |
| Business | |
| Xuqa | Colleges |
| Yahoo! 360° | Linked to Yahoo! IDs |
| Yelp | United States adults |
| Zaadz | Social consciousness |
If there were a competition for "Internet Buzzword of the Year," last year's winner would have been "social networking," as a cohort of companies such as Ryze, Tribe, LinkedIn, Friendster, Spoke, and Visible Path, rolled out new or improved services that let Web users create online mirrors of their circle of real-life acquaintances. The idea was mainly to let users build online profiles that advertised their interests and to help them connect with friends and friends-of-friends around one of those interests -- whether it be finding a job, making a sale, or repairing an old motorcycle.
But with the exception of Friendster and Myspace, the initial response to these services among average Internet users was sluggish. Many users signed up for one or more services, created online profiles, formed connections with a few acquaintances, and drifted away, uncertain about how to use the networks.
But today, not only have all of these companies survived; they're experiencing record growth, introducing new technology and new money-making features, and being joined by sophisticated new competitors such as iMeem. Moreover, they're joining the parade of sites offering "rich media" -- the big buzzword of 2005 -- by encouraging users to share their own content online, including photos, videos, music, and other digital files.
Social networking, in other words, is finally becoming a real business with a convincing product.
"A year ago a lot of our users were pretty unclear about what they could do," says Konstantin Guericke, co-founder and vice president of marketing at LinkedIn, a social network focusing on business connections. "They knew they were getting invitations to join the network, and they knew how to accept invitations, and sometimes they sent their own invitations -- but they weren't sure what else to do with that."
A year later, LinkedIn's membership has grown from 1 million to 4.2 million; users are conducting 5 million searches a month for potential contacts within their own networks, and the company has launched several revenue-producing features, such as paid subscription options that allow members to search profiles outside their immediate circle of friends and friends-of-friends.
Rather than simply passing requests for introductions back and forth through their networks -- which was about all they could do a year ago -- LinkedIn members are using their networks for practical purposes, like finding job candidates, locating business and legal services, and coordinating group activities.
What makes all this possible, says Guericke, is the user-generated content LinkedIn holds in its members' profiles, such as resumes and testimonials. "First, we are a search engine. But second, we are a publishing platform -- about yourself and what other people say about you," Guericke says. "It just creates a more powerful business."
With the exclusive partnership, Rip Curl content will be broadcast and promoted on MySpace. Rip Curl Search TV shows, their International Films back catalog, and streaming and event video productions from Rip Curl contests will show on MySpace and their own website. As both companies have a global audience, the deal is beneficial for all parties involved. Rip Curl reaches a broader audience, and MySpace ramps up their online video offerings, moving beyond the realm of user-generated content to more premium offerings.
The deal signifies the onset of a new video strategy for MySpace, which is important as they play catch-up to YouTube, who has landed several deals with broadcast networks, and Joost, who has recently signed deals with several players in the indie film market.